Monday, September 28, 2009

The Torn God Chapter One Cover

Howdy folks!

Well, we're in the home stretch, here. Launch is coming up on Friday and we're all scrambling to get things put together and ready. I'm furiously coloring pages (we're going to launch with a good clump of pages) and everybody else is working away at various other things. We're all getting pretty excited!

I'll try to put up a preview of the new website design tomorrow as well - just to give you all a little preview of what's to come.

Labels: ,

Wednesday, September 23, 2009

The Torn God Page 02

Hey folks,

I spent the day today working on coloring some illustrations for The Unmade Man, but, I think I'll keep those under wraps until we relaunch. Gotta save something back, right? Anyway, here is the next page for The Torn God. Hope you like it!

Pencils by Alan Gallo, colors by me...

Labels: ,

Tuesday, September 22, 2009

William Ward as RPG Editor

Howdy folks!

I just wanted to take a minute and introduce William Ward as our new RPG Editor.

For the last year or two, we've been chipping away at a tabletop RPG based on the Baeg Tobar setting. Scott (Colby) and Daniel (Gooden) have been working hard at putting together the basic premise for the RPG and writing out the meat of the book. But, for what we have planned, we wanted to bring somebody with a little more experience with RPG's into the fray.

William will be taking over the development of the rules system (something we're still not quite set on, but we are working on it) and the development of supplemental RPG material once we get the core book wrapped up. William will also be heading the development and execution of a Living Campaign based on the world of Baeg Tobar (which I am rather excited about).

I have known William for some years. He has contributed a variety of content to Baeg Tobar over the last few years, both conceptually and story wise. The main one that people might remember was the webcomic Stoneteller. He has since contributed another short comic that we haven't made available yet and a lot of good advice.

Outside of Baeg Tobar, William has been on the comics scene for quite a while and has had his work appear in the British small press books Futurequake and its manga offshoot Mangaquake as well as the Diamond solicited anthology Fiendish Fables. Most recently, William organized, edited, and had a story in the Fablewood Anthology. You can order and find out more about Fablewood at http://www.fablewoodcomic.com.

Welcome to the team, William!

Labels: ,

Monday, September 21, 2009

Baeg Tobar Fantasy Fiction Website to Begin Publication on October 2, 2009

FOR IMMEDIATE RELEASE
Baeg Tobar Fantasy Fiction Website to Begin Publication on October 2, 2009

Lawrence, Kansas (September 21, 2009) – Baeg Tobar (www.baegtobar.com) announced that it will begin publishing web content in a variety of forms beginning on October 2, 2009.

The site tells the story of Baeg Tobar, a preindustrial fantasy world where music is magic. The land's young nations seem poised to pull themselves out of the primordial expansionist ooze to become lasting institutions, but a mysterious threat from a parallel realm of immortals threatens to end it all.

"I'm very excited about the launch of this project,” explained Jeremy Mohler, owner and Art Director of Baeg Tobar. “We have a huge amount of content we are planning to release and what I believe is a unique and interesting way of publishing that content. It is my hope that people will enjoy not only the complex stories but the amount of detail that we're including to really flesh out the world."

“The Torn God,” a web comic written by Daniel Tyler Gooden and Scott Colby, illustrated by Alan Gallo, and colored by Jeremy Mohler, tells the story of Boruin, a mercenary with a mysterious past who suddenly finds himself the focal point of the battle between realms. Pages one through three of “The Torn God” will be available at launch. Subsequent half-pages will be published every Monday.

Readers can learn more about Boruin and his cohorts in “The Unmade Man,” a novel written by Daniel Tyler Gooden and illustrated by Scott Godlewski. Chapter 1 of “The Unmade Man” will be available at launch. Subsequent chapters will be published every other Friday beginning on October 16.

Launch content also includes eleven fully illustrated Resource Guide articles providing encyclopedic information about the people, places, and things that appear in “The Torn God.” A new article will be published every other Wednesday beginning on October 7.

“‘The Torn God,’ as our master storyline, will rip across Baeg Tobar ricocheting off every important nation, race and detail on the book,” said Content Editor Daniel Tyler Gooden. “What’s extra special is the wealth of deeper stories that will unroll along side of ‘The Torn God’ to expand in detail what the comic touched. Short stories, flash fiction, sequentials, guide entries, table-top games, online games, all coupled with fantastic artwork, will allow the readers to delve as shallow or deep into Baeg Tobar as they may wish. I hope they go deep. Baeg Tobar is astounding down here in its depths.”

Baeg Tobar is a premiere purveyor of online fantasy fiction focused on delivering an immersive experience through a wide variety of media. For more information, visit www.baegtobar.com.

Contact:
Jeremy Mohler
jeremy@baegtobar.com

Labels:

Monday, September 14, 2009

The Torn God Page 01

Hey folks,

Just wanted to show off page one of The Torn God, written by Scott Colby and Daniel Tyler Gooden, and illustrated by Alan Gallo and myself! Really folks, this is just the beginning. We have a massive story that I think is going to be really, really good. I hope you will enjoy it! But for now, I hope you will enjoy seeing some of the artwork!

I just wanted to be sure to include the pencils since Alan did such a stunning job on them. And my final colors below so you can see the before and after.

Labels: ,

Wednesday, September 9, 2009

"Ommany"

The world of Baeg Tobar is enormous. There's so much information about every part of the setting that we couldn't possibly hope to cover it all in our fiction and art.

That's why we're also releasing articles from the Resource Guide, a sort of encyclopedia of all things Baeg Tobar. Each article will correspond to a person, place, or thing relevant to recent events in "The Torn God." To give you a peek at just how much information these articles provide, here's the first half of the Resource Guide entry for the nation of Ommany:

Geography
Capital: Mide (MY-duh)
Location: Eastern peninsula across the Ururo Bay, opposite the Empire of Pileaus
Climate and Terrain: Temperate

Population
Citizenry: Omman
Physical Attributes:
Skin: Light skinned
Eye Color: Brown
Hair: Brown and black
Avg. Height: 5’5”- 5’10”
Naming/Language Conventions: Celtic root with Greek, Britannic, and Germanic influences (depending on region of origin and family)
Religion: Nivalliem.

Politics
Ruling Body: Hereditary Monarchy
Title of Ruler: King
Name of Current Ruler: Regin XIII
Allies and Trading Partners: Thila and the civilizations of the Valley of Munier
Enemies: The Empire of Pileaus (specifically Losa, the Black Queen of the North, eldest daughter of Pileaus), the shuen, the giants of Kilkest, and the Njordfel (a colony of cannibals and butchers living in the mountains)

Trade
Crops/ livestock: Cattle, sheep, pigs, game fowl, and various temperate crops
Fabric: Leather goods, wool, and hemp-cloth
Unique Export: Weapons and armor
Major Exports: Weapons, armor, coal, and granite

Overview and History
Over a thousand years ago, the Ommans were separated into a number of individual tribes that were further divided between Summi (Highlanders) and Plainen (Lowlanders). These clans were constantly battling for land, resources, and notoriety. In the year -457 D.O. a man by the name of Fain D’Ghaul rose to prominence in the hill country of the northern Suricles. This man began an unprecedented seventy-year campaign to unify the clans. By the time of his death in the year -385 D.O., the first union of chiefs had been established, led by Fain D’Ghaul’s son, Delig. This union eventually became a council, which in turn grew into a court. In the year -132 D.O., the first king, Bale Cuchal, was crowned.

In the nine hundred years since Cuchal’s ascension to the throne, over seven hundred major battles have been fought by and among the Omman people. Many of these battles were internal struggles between the lords of the land, but a large number of conflicts were also fought in the name of expansion as the country expanded its borders from the great Thilan wall in the south to the Norrington Territories in the north. Countless smaller cultures have been absorbed by the Ommans, and many more have been wiped out completely.

Throughout most of recorded history, the only powers in the region that were a threat to Omman sovereignty were the nations of Norrington and Thila. This changed drastically in the year 762 D.O. when Pileaus sent his eldest daughter, Losa, across the Strait of Sadys and into the former nation of Oran with an invasion force of over seven thousand soldiers. The small nation fell to the Black Queen in under six months and has since been used as a staging ground for her push to conquer the rest of the Oran and Braem Peninsulas.

Since that time, the Ommans have entered into a strong alliance with the Thilans and what remains of Norrington as they bravely attempt to thwart the Black Queen’s push. The construction of a tremendous defensive wall around the entire country has slowed Losa’s assault, but all involved know it may be only a matter of time before the Empire’s greater numbers overwhelm the smaller nations.

Labels:

Friday, September 4, 2009

The Torn God Cover

Howdy folks!

Well, today marks the first day that we are starting to actively promote the project. We're looking at a relaunch in October (we'll be releasing a press release about the specific date in a few weeks). To celebrate this occasion, we're going to probably be ramping up our posting on the blog.

For those of you who don't know, The Torn God webcomic is the main storyline for the world. It is essentially a sequel to our first nove The Unmade Man by Daniel Tyler Gooden. The Torn God is written by Scott Colby and Daniel Tyler Gooden and will be penciled by Alan Gallo and colored/lettered by me (Jeremy D. Mohler). We're pretty excited about this because we've got a really fantastic story coming together for you all to enjoy.

Here is some teaser text -

War is coming. The Fae courts understand only that a Duine has kidnapped one of the Nai’Oigher. This kind of threat is exactly what the To’Sidhe’Lien has been warning about. The Duine, not just its people but the entire dying land realm, is a danger to the Fae race. They must be dealt with for once and all.

In Deos, Boruin must decide which path to take. Meeting Nightmare, and dodging Polorun, has put him no closer to understanding the strange being that he is. The late emperor’s concubine, Lani, hol
ds some possible truths, but not all. What he does know is that bad times are coming. Polorun is on the hunt. He leaves Wraethe in Deos to protect Lani and Pileaus’s child. The boy might be the key to fighting back against Polorun. Boruin and Pile race south, for Nightmare—the unparticipating key to his existence—has been stolen from his custody as well.

Here is the cover (pencils by Alan Gallo and colors by me) -
Anyway, we'll be posting up more art and updates in the following weeks.

Thanks!

Labels: , ,

Tuesday, September 1, 2009

The Unmade Man Preview

Hey folks,

I thought you might also like to see a preview of our first novel, The Unmade Man, by Daniel Tyler Gooden. Hope you enjoy this little sneak peak!

Chapter One: The Waiting Boy

Sometimes, when part of a man is lost, the rest seems in ruin.
Sometimes it's the unknown that binds him together.

The boy felt the man descend from the ridgeline almost as if he were his own hand held out into a numbing cold and now returning as a stranger to the warmth of his pocket. He was glad. The Fae had searched long for them both, reaching out with eyes and whispers from their home in the Dreaming Lands. Now the boy would journey home, if this new man could bear the weight of the burden he’d come to carry.

The boy listened to his grandfather’s last breath as the man and his three riders broke through the jungle’s edge. He held his mouth shut and watched them ride into the field. When they were halfway across the thin valley he inhaled again, no longer fearing that his grandfather’s last dead breath would be sucked into his own body. In life the old man would never have done the boy harm; he was a protector. In death, the boy knew, spirits tend to do odd things.

He laid his small hand on the dead man’s chest, feeling the heat slip from the corpse. He felt his grandfather’s magic fade, too. The ties snapped like a broken spider’s web. The strands began to sever and would soon wipe clean what life he knew in this hidden glade.

The riders came to a halt before the porch. This is where his life would now go. His grandfather was gone, and he’d taken the protection of the valley with him. The boy thought little of that, noticing only the runes tracing down the arm of the man standing before him. There was much power there. A keen few would see them: those that still knew the smell of old magics, those that heard the hum of coarse power even trapped in script. Why did the man risk laying out that secret out for those watchful few? He gazed at the others in the group. There was much strength here, almost as much as there was weakness. The boy rubbed his palm against his grandfather’s chest, one last goodbye and a measure of what little time they had left for introductions.

*****

Boruin stood before the boy and ran his hand through his short gray hair, deciding what to make of the scene. The smell of the dust rising up where his boots stirred the earth was too sharp. His scabbard smacked against his leg louder than it should have. There was little time. He could feel it all changing. The jungle around them was coarse as rock salt rubbed into a wound; this place was smooth and fine, but it was cracking. The dead man's magic had polished down this deep valley. He had held the land in check, held his valley in a chosen image. Now he was gone, and this place was on its way out.

Boruin could feel Pile’s eyes pricing the items on the porch, peering through the open door into the gloom. He didn’t have to see the young man’s hands to know they were already twitching, ready to take his share. They had all been relic hunters in their own way and time, but it was engrained in Pile, part of the young man's fabric. He would not make a move though, not with Wraethe keeping him in check.

Wraethe, though, stayed wrapped in her shadowy cloak, her raven hair and pale skin hidden from the sun. Only her blue eyes appeared under that dark hood as she dreamed of the day and waited for night. She could wake now, if needed, but rarely did those eyes rise from the depths of shadows into the bright sunlight without riding on a wave of rage.

Toaaho showed no sign of eagerness, no pleasure at finding the boy. Perhaps the mask of tattoos laid across his face kept his emotion hidden as well. The broad strokes covering his sun-darkened skin seemed overdone, if their purpose was only decoration, but Boruin knew they kept the Mana’Olai hidden from more than just his emotions.

Boruin stepped forward, and the boy took his hand off the dead man’s chest. He did not shy away, did not run and hide from the four strangers. The old man watched the boy’s eyes dart across his left arm and it made him nervous. His tattoos were not seen by all, by very few in fact, and for a child to see them meant something. The boy was not what he expected, much like this whole contract. Every time he swore off that damn Nefazo merchant, the next job was doubly strange.

The boy reached out to touch the black runes, and Boruin almost stepped back. He took the small hand and dropped to his knees before the boy.

“Do you know me?”

The boy shrugged.

“You know why I’m here, or who sent me?”

The boy nodded yes. He stood up and walked to the horse as if he had expected a ride. The stirrup hung shoulder high. Though the steed stamped about him, the boy did not flinch. He placed his small hand on the horse’s flank, and it quieted.

“Do you have anything to take, anything you need? You won’t be coming back,” Boruin said. The boy pointed south, where the jungle closed in to swallow the valley at its needle point. A brown cloud had stirred up, dust probably. The wind had begun to descend out of the hills. Wind didn’t suck the thick grass down into the ground, though.

“Time to leave,” Toaaho said in his quiet, ever undisturbed voice.

Pile spat in anger, and the wind blew it back on his jungle-stained pants. “What about all this? You promised us some treasure! I didn’t hack through the Fae-cursed jungle to leave empty handed.” He sidestepped his horse closer to the porch, and Wraethe’s black shift rustled. His eyes darted toward the shrouded woman. “Come on, Boruin. I’ll be quick. Anything will do. It’ll just go to waste.”

“I see wooden bowls and a dead man, Pile. Search for more if you want,” Boruin said, placing the boy on the horse and vaulting up behind.

“The time is almost past,” Toaaho said, turning his horse to the north.

Boruin followed and shouted over his shoulder against the rise sound of the wind. “Half the valley is gone. Take what you can if you wish to join it!” Pile looked back and saw the valley behind him was now a whirlwind of destruction. The air sucked down out of the hills, pulling the ground soil toward the pocket storm. Pile’s mouth snapped shut as a heavy gust made his horse stumble backward toward the swirling mass.

“Have it your way!” the young man shouted as he spurred his horse into a gallop after them.

Pile hurried his mount forward and soon led the galloping riders through the field. The grass lay flat before their horses’ hooves. They all leaned close to their mounts, save for Wraethe, who seemed to flow as part of the gale.

The moisture drained from the dirt, and great cracks split through the soil. Boruin glanced back and watched as the storm engulfed the small cottage. The old man’s body rose into the air, or maybe it was the ground collapsing beneath. It hung still and then pulled apart as if made of dust.

Boruin drove his horse on harder as they crashed back into the thick jungle. The horses did not slow, and their riders did not try to rein them in. They plowed along a shallow stream and stayed low, ducking under the trees. The wind continued to blow down off the ridgeline, whipping the tangled branches and vines across their skin.

“Up! Up!” yelled Boruin as he felt the first tremor. The horses staggered as the earth began to shift, and the riders turned up the slope. Toaaho led them, switching back and forth up the steep walls of the valley.

Pile swung free from his saddle, leaning off the side of the horse as a boulder burst from the underbrush. It passed behind his horse’s head and flew down into the valley.

“I’m going to pass you if you don’t flog that beast!” Pile yelled at Toaaho. He dug his spurs into his mount and the horse tore forward. Wraethe followed after, and Boruin pushed his steed onward, cursing from the rear.

The horses halted as a great tremor shattered half the valley. The bedrock snapped with a loud groan, and the shelf sagged beneath them. A cleft in the hillside, virgin gray of exposed stone, ran upward from their feet. Toaaho did not hesitate to gallop up this strange track. The others followed. Boruin could smell the sharp spice of sparks as iron horseshoes clattered against the tilting rock. The trail canted steeper as they rushed on. The valley was dropping away and soon there would be nothing but air under their feet.

To be continued...

Labels: ,